Jordan Cordina
Level Designer
Half Life: Resist
Genre: Adventure / Action (First-person)
Players: Singleplayer
Platform: PC
Status: Unreleased Blockout
Players: Singleplayer
Platform: PC
Status: Unreleased Blockout
Contributions
Position: Level Designer
Team Size: Solo
Using: Unreal Engine 5.3
Duration: 3 weeks
👉Responsibilities
- Sole designer from concept to final blockout, following a set brief
- Created detailed design plans and a paper prototype in Miro
- Implemented several scripted events to visualise gameplay
- Led regular level design huddles, rapidly iterating away pain points
🌟Achievement
- Created as part of an Into Games Level Design course, ran by Oliver William Walker (Ubisoft, ZA/UM)
- Blockout featured on Into Games’ Discord and course leader’s portfolio as an example of ‘outstanding work’
Gameplay Summary
- Blockout features a fictional Half Life title, set in a UK decimated by Combine forces
- Level is linear and emphasises verticality, breaking the grid and action setpieces
- The player starts with weapons but depleted resources, and has the option to engage or stealth
- Level goal is reaching a distant Combine facility, descending the crumbling skyline to reach it
🔎Project Brief
- Make a 10 minute level for a fictional, unannounced Valve Game.
- Must be first-person, using an 'Audio Trigger' gameplay ingredient.
- Put gameplay first, think about what sets Valve's titles apart from every other product, and raise the bar.
🎯Design Goals
- Fit the context - give the player an initial break from an area of high tension with views and natural scenery, then start to ratchet it up again
- Sense of scale - area should feel large and expansive, and evoke feelings of awe at the view
- Precariousness - player should feel like things could give way at any moment - crumbling buildings, tight walkways, steep drops and close calls
- On the inside - set up a novel opportunity to view the Combine's brutality from the inside

Screenshot from miro board - featuring planned ingredients, design goals and level structure.
The rest of this page is WIP! 🛠️
Please come back later :)